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Apr 2025 - Present | Remote
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  • Ongoing contract game development alongside my work at Frog Spawn Studio.

  • Implement gameplay features and interactive systems in Unity.

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Jul 2026 - Present | Remote
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  • Canon say much about this game yet, but helping develop the prototype including game system, and creating dev tools for designers

Road Warz
2025 - Present
  • Survive the chaos in Road Warz, a fast-paced arcade survival driving game by Frog Spawn Studio. You’re thrust into endless danger behind the wheel of a lone car as waves of enemies and hazards close in from every direction. Navigate freely across the screen, dodge obstacles, and rely on your car’s automatic fire to fend off threats. As the pressure ramps up, reflexes and strategy are your keys to survival. With its intense action, dynamic gameplay, and relentless challenge, every second counts in your fight to stay alive.

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Gravity man
University Subject (2022)
  • Created for a Prototyping course, this game was a game created quickly â€‹

 

Note: Art Done by Josh

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Sugar Glider
University Subject (2022)
  • This platformer explores the Australian outback through the eyes of a Cute Sugar Glider. The goal of this Platformer is to complete the levels and defeat the evils creatures. â€‹
  • The game was built in 3 weeks and has 1 level completed.​

 

Note: Art was done by Chloe O'neill

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Space Adventure
University Subject (2021)
  • Made in my first year of study, this platformer was designed like any other platformer, however, the user must collect a number of gems to unlock doors to complete the level.

  • Everything you see in this game I also made (including the art and aniamtions)​

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©2025 by Simone Scouller. All rights reserved.

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