
Simone Scouller
Technical Designer & Software Engineer
Sydney, AUS
(Willing to relocate or work remote)
Hello There!
I'm Simone, a Technical Designer with 6+ years of experience in game development. I've contributed to Ubisoft's game XDefiant's faction abilities, game modes, and multiple other features. Passionate about prototyping and solving complex gameplay challenges, I thrive in bringing creative ideas to life.
Currently looking for my next adventure within the gaming industry!
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Technical Skills
Game Design:
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Technical Design
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Rapid Prototyping
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Tech Design Documentation
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How-to Documentation
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Networking
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System Design
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Game Development
Languages:
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Blueprints
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C#
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C++
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SQL
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Phython
Engines:
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Snowdrop
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Unity
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Unreal
Software:
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Visual Studio
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Perforce
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Jira
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Swarm
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Github
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Scorcetree
Featured Project

XDefiant
Technical Designer II (2022-2024)
Contributed to the development of gameplay mechanics and systems for XDefiant, an first-person shooter (FPS) that emphasizes team-based tactical play. Focused on faction abilities, game modes, and core gameplay balancing.

Key Achievements
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Developed Stolas (Ability)
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Developed Drone Swarm (Ability)
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Developed Legion (Ability)
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Developed Wolf Blood (Ability)
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Prototyped Cyborg Strength (Ability)
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Polished GSK ADS (Ability)
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Polished GSK Shock wire (Ability)
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Polish GSK Flash Shield (Ability)
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Helped Develop Faction OMEGA (4 abilities)
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Helped Polish Gadgets (Grenade, Sticky Grenade, C4, Proximity Mine)
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Porotype a unreleased faction (4 abilities)
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Developed and released Power up feature (Game Mode)
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Helped Develop multiple differnet game modes
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Traveled to Annecy (France) to learn from other Technical Designers
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Created Multiple different Nodes for TD's and Engineers to use in C++
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Improved Nodes in C++
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Created a new playtest documentation system, improving how setup, feedback, and iteration tracking were recorded.
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Maintained almost all the Docs in Confluence
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Create TD Docs and improve them over time
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Created TD Process (What should be done during what stages for Abilities and Game modes)
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Help Organize office events (movies, game nights, dinners)
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Help purchase Snack and Fruit every week in the office
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Help Organize and Run Playtests
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Onboard all Technical Designers in Sydney
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Help everyone in Sydney learn Snowdrop

GSK: a Faction with 4 abilities


Stolas: a AI Ability that shoots enemy within its radius

Drone Swarm: Area of Effect Damage fall off Ability
My Contributions
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Prototyped and optimized dynamic gameplay mechanics and systems using Snowdrop visual scripting, ensuring smooth integration into XDefiant.
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Worked cross-functionally with designers, engineers, and artists to develop, refine, and balance faction abilities, gadgets, and game mechanics.
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Owned key faction abilities (e.g., Stolas, Drone Swarm, Wolves Faction), focusing on design iteration and playability.
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Supported new Technical Designers, providing onboarding, workflow guidance, and Snowdrop Engine best practices.
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Enhanced documentation workflows, creating technical design documents, playtest tracking, and detailed how-to guides.
Power ups: Grant charge to player




