top of page

Simone Scouller

Game Developer | Software Engineer | Artist
Melbourne, AUS
(Willing to relocate or work remote)

Hello there!

​

I’m Simone, an artist, game developer, and Director at Frog Spawn Studio, a two-person indie studio. I lead the art direction and visual production of Forge & Fleet, creating the characters, ships, and UI that bring its world to life, while also helping run the studio.

Previously, I worked as a Technical Designer at Ubisoft on XDefiant, contributing to faction abilities, game modes, and other gameplay features. That technical background shapes how I approach art—balancing personality and visual clarity with how everything works in-game.

|

|

Skills & Expertise

Art & Visual Design

​

  • Art direction and visual consistency

  • Stylised game art

  • Character, ship, and cosmetic design

  • Concept development and iteration

  • ​3D modelling

Game UI & Assets

​

  • UI layout and visual design

  • Icons and inventory artwork

  • Readability for mobile screens

  • Preparing assets for use in-game

Tools & Software

​

Art: Clip Studio Paint (primary), Blender
Game Engines: Unity, Unreal Engine, Snowdrop
Languages: C#, Visual Scripting, C++, SQL
Development & Collaboration: Visual Studio, GitHub, Perforce, Jira, SoureTree

Game & Technical Design

​

  • Gameplay and systems design

  • Rapid prototyping

  • Visual scripting

  • Technical documentation and workflows

Studio & Production

​

  • Creative direction and project planning

  • Business and studio operations

  • Marketing artwork and social content

  • Community communication

Featured Projects

Forge & Fleet (Made in Unity)

Director · Art & Visual Design | Frog Spawn Studio

Forge & Fleet is a mobile idle naval RPG developed by our two-person indie studio. Players build and upgrade their ships, battle enemies, and grow stronger through gear, crew, and skills.

I lead the game’s art direction and visual production, creating a consistent style across its ships, characters, interface, and cosmetics. Alongside the artwork, I help run the studio’s business operations, marketing, and community communications.

My Contributions

  • Art direction and development of the game’s visual style

  • Ship, character, and cosmetic artwork

  • UI design, icons, and game assets

  • Marketing artwork and social content

  • Studio operations and community communications

1.jpg

Forge & Fleet
Forge & Fleet Official Beta Launch Trailer | Android & iOS  #mobilegaming  #idlerpg
01:08
Watching Forge & Fleet Evolve ⚓ | Game Dev Timelapse #ForgeAndFleet
01:08
Forge & Fleet Official Beta Launch Trailer | Android & iOS
01:08
Forge & Fleet: Before vs After ⚓
00:21

Featured Projects

alexander-zwolski-artstation-01aa_edited.jpg

XDefiant

Technical Designer II (2022-2024)

Contributed to the development of gameplay mechanics and systems for XDefiant, an first-person shooter (FPS) that emphasizes team-based tactical play. Focused on faction abilities, game modes, and core gameplay balancing.

XD_PhantomSinga-GUNSAFE_Final.avif

Key Achievements

  • Developed Stolas (Ability) 

  • Developed Drone Swarm (Ability) 

  • Developed Legion (Ability) 

  • Developed Wolf Blood (Ability)

  • Prototyped Cyborg Strength (Ability)

  • Polished GSK ADS (Ability)

  • Polished GSK Shock wire (Ability)

  • Polish GSK Flash Shield (Ability)

  • Helped Develop Faction OMEGA (4 abilities)

  • Helped Polish Gadgets (Grenade, Sticky Grenade, C4, Proximity Mine)

  • Porotype a unreleased faction (4 abilities)

  • Developed and released Power up feature (Game Mode)

  • Helped Develop multiple differnet game modes

  • Traveled to Annecy (France) to learn from other Technical Designers 

  • Created Multiple different Nodes for TD's and Engineers to use in C++

  • Improved Nodes in C++

  • Created a new playtest documentation system, improving how setup, feedback, and iteration tracking were recorded.

  • Maintained almost all the Docs in Confluence

  • Create TD Docs and improve them over time

  • Created TD Process (What should be done during what stages for Abilities and Game modes)

  • Help Organize office events (movies, game nights, dinners)

  • Help purchase Snack and Fruit every week in the office  

  • Help Organize  and Run Playtests

  • Onboard all Technical Designers in Sydney

  • Help everyone in Sydney learn Snowdrop

XDefiant_Flawsh Sheild.gif

GSK: a Faction with 4 abilities 

Powerup2.JPG

Stolas: a AI Ability that shoots enemy within its radius

XDefiant_DroneSwarm.gif

Drone Swarm: Area of Effect Damage fall off Ability

 My Contributions

  • Prototyped and optimized dynamic gameplay mechanics and systems using Snowdrop visual scripting, ensuring smooth integration into XDefiant.

  • Worked cross-functionally with designers, engineers, and artists to develop, refine, and balance faction abilities, gadgets, and game mechanics.

  • Owned key faction abilities (e.g., Stolas, Drone Swarm, Wolves Faction), focusing on design iteration and playability.

  • Supported new Technical Designers, providing onboarding, workflow guidance, and Snowdrop Engine best practices.

  • Enhanced documentation workflows, creating technical design documents, playtest tracking, and detailed how-to guides.

Power ups: Grant charge to player

XDefiant
XDefiant: Launch Trailer
01:35
The XDefiant Devs Never Fail to Amaze Me...
10:53
XDEFIANT - TILT GAME MODE IS SO MUCH FUN!
11:04
XDefiant Defused Gameplay (Valorant-like mode)
10:20

Other Projects

AaS_1.JPG
unity-game-engine-logo-icon-png-701751694709269rfgrsxrghr_edited.png

Anchored At Sea

Game Programmer (2021 - 2023)

A free-to-play mobile strategy game set in a pirate universe, where players gather resources, build ships, and battle for supremacy on the high seas.​​

Moonwake_5.JPG
unity-game-engine-logo-icon-png-701751694709269rfgrsxrghr_edited.png

MIRVAC Internship

Game Programmer (2021)

As part of my internship, I developed an innovative concept for a mobile app that connects MIRVAC, retail businesses, and customers. The app aimed to streamline communication and enhance customer experiences within MIRVAC's retail environment.​​​

Frog.JPG
ue-logotype-2023-vertical-white-1686x2048-bbfded26daa7.png

Puddle Pals

Game Developer (2025 - Present)

My side project I do in unreal, to upskill and hopefully release within the next year.

  • LinkedIn
  • Youtube

©2025 by Simone Scouller. All rights reserved.

bottom of page