
Hello There!
​I'm a Technical Designer based in Sydney, Australia.
​I hold a Bachelor of Software Engineering (Game Programming) from Torrens University.
I am a passionate and innovative Technical Game Designer with a strong focus on creating impactful gameplay experiences. With expertise in systems design, mechanics, and ability development, I bridge the gap between creative vision and technical implementation. I thrive in collaborative environments, working closely with multidisciplinary teams to bring compelling ideas to life.
​I love being able to create things come to life, and enjoy learning new things. I am dedicated and continue to push myself to learn new things.
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Technical Skills
Engines:
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Snowdrop
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Unity
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Unreal
Software:
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Visual Studio
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Perforce
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Jira
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Swarm
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Github
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Scorcetree
Languages:
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Blueprint Visual Scripting (Snowdrop)
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Unity C#
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Intermediate C++
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Intermediate Blueprint VS (Unreal)
Game Design:
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Technical Design
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Prototyping
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Scripting​
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Technical Design Documentation
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How-to Documentation
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Networking
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System Design
More!!!
I just wanted to share a bit more about myself that isn’t portfolio-related, so you can get to know me better 😊
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I’m from a small town called Cow Bay in Far North Queensland, Australia, located right in the heart of the Daintree Rainforest. The town has a population of about 300 people. If you’ve never heard of the Daintree, I highly recommend booking a holiday there—it’s the oldest rainforest in the world and the inspiration for the plants in James Cameron’s Avatar (yes, I’m a huge Avatar fan girl). Currently I'm located in Sydney as that was were I was working before I started the job search again haha
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Another fun fact: I love music and used to play nine instruments back in the day. Since finishing high school, I’ve slacked off a bit in that area, but recently I brought my viola to Sydney to start playing again.
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Other than that, I’m a chronic workaholic who loves making games and working with amazing teams.


